| 2 | ✦ |
| 3 | ✦ > Why Is Competitive Pokémon Hard? {#intro} |
| 4 | ✦ > The Two Phases {#two-phases} |
| 5 | ✦ > Strategic Element 1: Long-Term Planning {#long-term-planning} |
| 6 | ✦ > Strategic Element 1: Long-Term Planning {#long-term-planning} > The Whimsicott Game {#whimsicott-game} |
| 7 | ✦ > Strategic Element 2: Simultaneous Action Selection {#simultaneous} |
| 8 | ✦ > Strategic Element 2: Simultaneous Action Selection {#simultaneous} > The Decision Matrix {#decision-matrix} |
| 9 | ✦ > Strategic Element 3: Imperfect Information {#imperfect-info} |
| 10 | ✦ > Strategic Element 3: Imperfect Information {#imperfect-info} > Assumption Traps {#assumption-traps} |
| 11 | ✦ > Strategic Element 4: Probability Management {#probability} |
| 12 | ✦ > Strategic Element 4: Probability Management {#probability} > The Damage Formula {#damage-formula} |
| 13 | ✦ > Strategic Element 4: Probability Management {#probability} > Simulated Damage Distribution {#damage-sim} |
| 14 | ✦ > Strategic Element 4: Probability Management {#probability} > Accuracy Reference Table {#accuracy-table} |
| 15 | ✦ > The Strategic Web {#strategic-web} |
| 16 | ✦ > The Strategic Web {#strategic-web} > Interactive Strategy Map {#strategy-map} |
| 17 | ✦ > How Pokémon Compares {#comparison} |
| 18 | ✦ > Team Building {#team-building} |
| 19 | ✦ > Team Building {#team-building} > Speed Creep: One Number Wins Tournaments {#speed-creep} |
| 20 | ✦ > Team Building {#team-building} > The Metagame {#metagame} |
| 21 | ✦ > The Iterative Loop {#loop} |
| 22 | ✦ > Conclusion {#conclusion} |
| 23 | ✦ > Source |