Usually 8--12 turns. Fast, high-stakes. One mistake can end the game outright.
Your lead determines your first-turn momentum; your back two determine your endgame.
Usually 50+ turns - can reach hundreds. Early positioning accumulates.
Setup moves (Swords Dance, Calm Mind) pay off over many subsequent turns.
Revolves around Perish Song, Leech Seed, and PP stalling. The goal is to exhaust your opponent's moves entirely. Mechanically valid. Psychologically cruel.